ライフゲーム
提供:kuhalaboWiki
(版間での差分)
(ページの作成:「=== Cellクラスを作る=== ;Cell.h <pre> #pragma once #include "ofMain.h" class Cell { public: int currState; //現在の状態 int nextState; //次回の状態 ...」) |
(→Cellクラスを作る) |
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86行: | 86行: | ||
</pre> | </pre> | ||
+ | === 主プログラム === | ||
+ | ;ofApp.h | ||
<pre> | <pre> | ||
− | + | #pragma once | |
+ | #include "ofMain.h" | ||
+ | #include "Cell.h" | ||
+ | class ofApp : public ofBaseApp { | ||
+ | |||
+ | public: | ||
+ | void setup(); | ||
+ | void update(); | ||
+ | void draw(); | ||
+ | |||
+ | void keyPressed(int key); | ||
+ | void mousePressed(int x, int y, int button); | ||
+ | |||
+ | void keyReleased(int key); | ||
+ | void mouseMoved(int x, int y ); | ||
+ | void mouseDragged(int x, int y, int button); | ||
+ | void mouseReleased(int x, int y, int button); | ||
+ | void windowResized(int w, int h); | ||
+ | void dragEvent(ofDragInfo dragInfo); | ||
+ | void gotMessage(ofMessage msg); | ||
+ | |||
+ | //ライフゲームのセルに関する定義 | ||
+ | Cell **grid; | ||
+ | int rows, cols; | ||
+ | float cellWidth, cellHeight; | ||
+ | bool fullScreen, highlight; | ||
+ | bool active; | ||
+ | |||
+ | void init(int width, int height, int cellsize); | ||
+ | void pause(); | ||
+ | int getNumActiveNeighbors(int colIndex, int rowIndex); | ||
+ | void RandomCell(); | ||
+ | void ClearCell(); | ||
+ | void goFullScreen(); | ||
+ | }; | ||
+ | </pre> | ||
+ | |||
+ | ;ofApp.cpp | ||
<pre> | <pre> | ||
+ | #include "ofApp.h" | ||
+ | |||
+ | const int WIDTH = 800; | ||
+ | const int HEIGHT = 600; | ||
+ | const int CELLSIZE = 6; | ||
+ | const int FULLSCREEN_CELLSIZE = 8; | ||
+ | const int FRAMERATE = 30; | ||
+ | |||
+ | void ofApp::setup() { | ||
+ | fullScreen = false; | ||
+ | active = false; | ||
+ | |||
+ | ofSetFullscreen(false); | ||
+ | ofSetWindowShape(WIDTH, HEIGHT); | ||
+ | ofBackground(ofColor::white); | ||
+ | ofSetBackgroundAuto(true); | ||
+ | ofSetWindowTitle("Conway's Game of Life"); | ||
+ | ofSetFrameRate(FRAMERATE); | ||
+ | |||
+ | init(WIDTH, HEIGHT, CELLSIZE); | ||
+ | } | ||
+ | |||
+ | void ofApp::init(int width, int height, int cellSize) { | ||
+ | cols = width/cellSize; | ||
+ | rows = height/cellSize; | ||
+ | |||
+ | grid = new Cell *[cols]; | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | grid[i] = new Cell[rows]; | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | Cell *thisCell = &grid[i][j]; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | if (width % cellSize != 0 || (height & cellSize) != 0) { | ||
+ | float ratio = width/height; | ||
+ | cellWidth = cellSize * ratio; | ||
+ | cellHeight = cellSize; | ||
+ | } else { | ||
+ | cellWidth = cellSize; | ||
+ | cellHeight = cellSize; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void ofApp::update() { | ||
+ | if(active){ | ||
+ | // get active neighbors for each cell | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | grid[i][j].activeNeighbors = getNumActiveNeighbors(i, j); | ||
+ | grid[i][j].update(); | ||
+ | } | ||
+ | } | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | grid[i][j].currState = grid[i][j].nextState; | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void ofApp::draw() { | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | grid[i][j].draw(i*cellWidth, j*cellHeight, cellWidth, cellHeight); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void ofApp::RandomCell() { | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | grid[i][j].clear(); | ||
+ | grid[i][j].currState = ofRandom(2); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void ofApp::ClearCell() { | ||
+ | for (int i=0; i<cols; i++) { | ||
+ | for (int j=0; j<rows; j++) { | ||
+ | grid[i][j].clear(); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | int ofApp::getNumActiveNeighbors(int colIndex, int rowIndex) { | ||
+ | int ret = 0; | ||
+ | |||
+ | int prevCol = (colIndex - 1 + cols) % cols; | ||
+ | int nextCol = (colIndex + 1 + cols) % cols; | ||
+ | int prevRow = (rowIndex - 1 + rows) % rows; | ||
+ | int nextRow = (rowIndex + 1 + rows) % rows; | ||
+ | |||
+ | ret += grid[prevCol][prevRow].currState; | ||
+ | ret += grid[prevCol][rowIndex].currState; | ||
+ | ret += grid[prevCol][nextRow].currState; | ||
+ | |||
+ | ret += grid[colIndex][prevRow].currState; | ||
+ | ret += grid[colIndex][nextRow].currState; | ||
+ | |||
+ | ret += grid[nextCol][prevRow].currState; | ||
+ | ret += grid[nextCol][rowIndex].currState; | ||
+ | ret += grid[nextCol][nextRow].currState; | ||
+ | |||
+ | return ret; | ||
+ | } | ||
+ | |||
+ | void ofApp::goFullScreen() { | ||
+ | active = false; | ||
+ | ofToggleFullscreen(); | ||
+ | fullScreen = !fullScreen; | ||
+ | if (fullScreen) { | ||
+ | init(ofGetScreenWidth(), ofGetScreenHeight(), FULLSCREEN_CELLSIZE); | ||
+ | } else { | ||
+ | init(WIDTH, HEIGHT, CELLSIZE); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void ofApp::pause() { | ||
+ | active = false; | ||
+ | } | ||
+ | |||
+ | void ofApp::mousePressed(int x, int y, int button) { | ||
+ | int xcell = x/cellWidth; | ||
+ | int ycell = y/cellHeight; | ||
+ | grid[xcell][ycell].currState = !grid[xcell][ycell].currState; | ||
+ | } | ||
+ | |||
+ | void ofApp::keyPressed(int key) { | ||
+ | switch (key) { | ||
+ | case ' ': | ||
+ | active = !active; | ||
+ | break; | ||
+ | case 'R': | ||
+ | RandomCell(); | ||
+ | break; | ||
+ | case 'c': | ||
+ | ClearCell(); | ||
+ | break; | ||
+ | case 'f': | ||
+ | goFullScreen(); | ||
+ | break; | ||
+ | case 'g': | ||
+ | // pause(); | ||
+ | patterns::gliderGun(grid, 2, 2); | ||
+ | break; | ||
+ | case 'p': | ||
+ | // pause(); | ||
+ | patterns::pufferTrain(grid, cols/2 - 10, rows - 30); | ||
+ | break; | ||
+ | default: | ||
+ | break; | ||
+ | } | ||
+ | } | ||
</pre> | </pre> | ||
2016年11月15日 (火) 07:10時点における版
Cellクラスを作る
- Cell.h
#pragma once #include "ofMain.h" class Cell { public: int currState; //現在の状態 int nextState; //次回の状態 int activeNeighbors; //近傍の生命の数 ofColor color; //生きているセルの色 ofColor gcolor; //グリッドの色 Cell(); void update(); void draw(float x, float y, float w, float h); void clear(); };
- Cell.cpp
#include "Cell.h" //初期状態の設定 Cell::Cell(){ currState = 0; nextState = 0; color = ofColor::black; // cell color gcolor = ofColor(150, 150, 150); // grid color } //セルの状態変異測 void Cell::update(){ if (currState) { switch(activeNeighbors){ case 0: case 1: nextState = 0; break; case 2: case 3: nextState = 1; color = ofColor::black; // live cell color break; case 4: case 5: case 6: case 7: case 8: nextState = 0; break; } } else{ switch(activeNeighbors){ case 3: nextState = 1; color = ofColor::green; // born cell color break; default: nextState = false; break; } } } //セルを描画 void Cell::draw(float x, float y, float w, float h){ ofSetColor(gcolor); ofNoFill(); ofRect(x, y, w, h); if (currState) { ofSetColor(color); ofFill(); ofRect(x, y, w, h); ofNoFill(); } } void Cell::clear() { currState = 0; nextState = 0; color = ofColor::black; }
主プログラム
- ofApp.h
#pragma once #include "ofMain.h" #include "Cell.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key); void mousePressed(int x, int y, int button); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); //ライフゲームのセルに関する定義 Cell **grid; int rows, cols; float cellWidth, cellHeight; bool fullScreen, highlight; bool active; void init(int width, int height, int cellsize); void pause(); int getNumActiveNeighbors(int colIndex, int rowIndex); void RandomCell(); void ClearCell(); void goFullScreen(); };
- ofApp.cpp
#include "ofApp.h" const int WIDTH = 800; const int HEIGHT = 600; const int CELLSIZE = 6; const int FULLSCREEN_CELLSIZE = 8; const int FRAMERATE = 30; void ofApp::setup() { fullScreen = false; active = false; ofSetFullscreen(false); ofSetWindowShape(WIDTH, HEIGHT); ofBackground(ofColor::white); ofSetBackgroundAuto(true); ofSetWindowTitle("Conway's Game of Life"); ofSetFrameRate(FRAMERATE); init(WIDTH, HEIGHT, CELLSIZE); } void ofApp::init(int width, int height, int cellSize) { cols = width/cellSize; rows = height/cellSize; grid = new Cell *[cols]; for (int i=0; i<cols; i++) { grid[i] = new Cell[rows]; for (int j=0; j<rows; j++) { Cell *thisCell = &grid[i][j]; } } if (width % cellSize != 0 || (height & cellSize) != 0) { float ratio = width/height; cellWidth = cellSize * ratio; cellHeight = cellSize; } else { cellWidth = cellSize; cellHeight = cellSize; } } void ofApp::update() { if(active){ // get active neighbors for each cell for (int i=0; i<cols; i++) { for (int j=0; j<rows; j++) { grid[i][j].activeNeighbors = getNumActiveNeighbors(i, j); grid[i][j].update(); } } for (int i=0; i<cols; i++) { for (int j=0; j<rows; j++) { grid[i][j].currState = grid[i][j].nextState; } } } } void ofApp::draw() { for (int i=0; i<cols; i++) { for (int j=0; j<rows; j++) { grid[i][j].draw(i*cellWidth, j*cellHeight, cellWidth, cellHeight); } } } void ofApp::RandomCell() { for (int i=0; i<cols; i++) { for (int j=0; j<rows; j++) { grid[i][j].clear(); grid[i][j].currState = ofRandom(2); } } } void ofApp::ClearCell() { for (int i=0; i<cols; i++) { for (int j=0; j<rows; j++) { grid[i][j].clear(); } } } int ofApp::getNumActiveNeighbors(int colIndex, int rowIndex) { int ret = 0; int prevCol = (colIndex - 1 + cols) % cols; int nextCol = (colIndex + 1 + cols) % cols; int prevRow = (rowIndex - 1 + rows) % rows; int nextRow = (rowIndex + 1 + rows) % rows; ret += grid[prevCol][prevRow].currState; ret += grid[prevCol][rowIndex].currState; ret += grid[prevCol][nextRow].currState; ret += grid[colIndex][prevRow].currState; ret += grid[colIndex][nextRow].currState; ret += grid[nextCol][prevRow].currState; ret += grid[nextCol][rowIndex].currState; ret += grid[nextCol][nextRow].currState; return ret; } void ofApp::goFullScreen() { active = false; ofToggleFullscreen(); fullScreen = !fullScreen; if (fullScreen) { init(ofGetScreenWidth(), ofGetScreenHeight(), FULLSCREEN_CELLSIZE); } else { init(WIDTH, HEIGHT, CELLSIZE); } } void ofApp::pause() { active = false; } void ofApp::mousePressed(int x, int y, int button) { int xcell = x/cellWidth; int ycell = y/cellHeight; grid[xcell][ycell].currState = !grid[xcell][ycell].currState; } void ofApp::keyPressed(int key) { switch (key) { case ' ': active = !active; break; case 'R': RandomCell(); break; case 'c': ClearCell(); break; case 'f': goFullScreen(); break; case 'g': // pause(); patterns::gliderGun(grid, 2, 2); break; case 'p': // pause(); patterns::pufferTrain(grid, cols/2 - 10, rows - 30); break; default: break; } }