1次元セルオートマトン
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(→クラスを使って記述) |
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| 42行: | 42行: | ||
</pre> | </pre> | ||
| + | === クラスを使って記述 === | ||
| + | * Cellクラスを設計 | ||
| + | *ルール30(01011010)の規則を記述 | ||
| + | |||
| + | ;Cell.h | ||
| + | <pre> | ||
| + | #pragma once | ||
| + | #include "ofMain.h" | ||
| + | |||
| + | class Cell { | ||
| + | public: | ||
| + | ofPoint pos; //位置 | ||
| + | float width; //幅 | ||
| + | ofColor bcolor; //描画色 | ||
| + | int state; //内部状態 | ||
| + | int sXXX; //次の状態 000-111の8通り | ||
| + | |||
| + | public: | ||
| + | Cell(); | ||
| + | void draw(); | ||
| + | void update(); | ||
| + | }; | ||
| + | </pre> | ||
| + | |||
| + | ;Cell.cpp | ||
| + | <pre> | ||
| + | #include "Cell.h" | ||
| + | |||
| + | Cell::Cell(){ | ||
| + | pos = ofPoint(0, 0); | ||
| + | width = 4; | ||
| + | state = 0; | ||
| + | bcolor = ofColor(255, 0, 0, 100); | ||
| + | } | ||
| + | |||
| + | void Cell::update(){ | ||
| + | switch(sXXX){ | ||
| + | case 0: //000 | ||
| + | state = 0; | ||
| + | break; | ||
| + | case 1: //001 | ||
| + | state = 1; | ||
| + | break; | ||
| + | case 2: //010 | ||
| + | state = 0; | ||
| + | break; | ||
| + | case 3: //011 | ||
| + | state = 1; | ||
| + | break; | ||
| + | case 4: //100 | ||
| + | state = 1; | ||
| + | break; | ||
| + | case 5: //101 | ||
| + | state = 0; | ||
| + | break; | ||
| + | case 6: //110 | ||
| + | state = 1; | ||
| + | break; | ||
| + | case 7: //111 | ||
| + | state = 0; | ||
| + | break; | ||
| + | } | ||
| + | } | ||
| + | |||
| + | void Cell::draw(){ | ||
| + | if( state ){ | ||
| + | ofSetColor(bcolor); | ||
| + | ofRect(pos, width,width); | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | ;ofApp.h | ||
| + | <pre> | ||
| + | #pragma once | ||
| + | |||
| + | #include "ofMain.h" | ||
| + | #include "Cell.h" | ||
| + | |||
| + | |||
| + | class ofApp : public ofBaseApp{ | ||
| + | |||
| + | public: | ||
| + | void setup(); | ||
| + | void update(); | ||
| + | void draw(); | ||
| + | |||
| + | void keyPressed(int key); | ||
| + | void keyReleased(int key); | ||
| + | void mouseMoved(int x, int y ); | ||
| + | void mouseDragged(int x, int y, int button); | ||
| + | void mousePressed(int x, int y, int button); | ||
| + | void mouseReleased(int x, int y, int button); | ||
| + | void windowResized(int w, int h); | ||
| + | void dragEvent(ofDragInfo dragInfo); | ||
| + | void gotMessage(ofMessage msg); | ||
| + | |||
| + | static const int NUM = 256; //セルの個数 | ||
| + | Cell cell[NUM][NUM]; | ||
| + | |||
| + | }; | ||
| + | </pre> | ||
| + | |||
| + | ;ofApp.cpp | ||
| + | <pre> | ||
| + | //-------------------------------------------------------------- | ||
| + | void ofApp::setup(){ | ||
| + | ofBackground(0, 0, 0); //背景色の設定 | ||
| + | //初期状態は真ん中だけが 1 で残りはすべて 0 | ||
| + | for(int i = 0; i < NUM; i++){ | ||
| + | cell[i][0].state = 0; | ||
| + | cell[i][0].pos = ofPoint(i * cell[i][0].width, 0); | ||
| + | } | ||
| + | cell[NUM/2][0].state = 1; | ||
| + | } | ||
| + | |||
| + | //-------------------------------------------------------------- | ||
| + | void ofApp::update(){ | ||
| + | for(int j = 1; j < NUM; j++){ | ||
| + | for(int i = 0; i < NUM; i++){ | ||
| + | int iP = (i - 1 + NUM ) % NUM; | ||
| + | int iN = (i + 1 + NUM ) % NUM; | ||
| + | cell[i][j].sXXX = cell[iP][j-1].state * 4 + cell[i][j-1].state * 2 + cell[iN][j-1].state; | ||
| + | cell[i][j].update(); | ||
| + | cell[i][j].pos = ofPoint(i * cell[i][j].width, j * cell[i][j].width); | ||
| + | |||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | //-------------------------------------------------------------- | ||
| + | void ofApp::draw(){ | ||
| + | |||
| + | for(int i = 0; i < NUM; i++){ | ||
| + | for(int j = 0; j < NUM; j++){ | ||
| + | cell[i][j].draw(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
=== クラスを使って記述 === | === クラスを使って記述 === | ||
* Cellクラスを設計 | * Cellクラスを設計 | ||
2017年11月6日 (月) 14:10時点における版
Wolframのセルオートマトンの描画プログラム
目次 |
シェルピンスキーのガスケット
シンプルに配列だけで記述
#include "ofApp.h"
static const int NUM = 256; //セルの個数
int cell[NUM][NUM];
//--------------------------------------------------------------
void ofApp::setup(){
ofBackground(0, 0, 0); //背景色の設定
//初期状態は真ん中だけが 1 で残りはすべて 0
for(int i = 0; i < NUM; i++){
cell[i][0] = 0;
}
cell[NUM/2][0] = 1;
}
//--------------------------------------------------------------
void ofApp::update(){
//状態遷移則 1つ前と1つ後の値を足した値の1桁目(2進法の足し算 XOR)
for(int j = 1; j < NUM; j++){
for(int i = 1; i < NUM-1; i++){
cell[i][j] = ( cell[i-1][j-1] + cell[i+1][j-1] ) % 2;
}
}
}
//--------------------------------------------------------------
void ofApp::draw(){
int w = 4; //セルの描画幅
for(int i = 0; i < NUM; i++){
for(int j = 0; j < NUM; j++){
if( cell[i][j] > 0 ) ofSetColor(255,0,0); //セルが 1 の時の描画色
else ofSetColor(0,0,0); //セルが 0 の時の描画色
ofRect(i * w, j * w , w , w );
}
}
}
クラスを使って記述
- Cellクラスを設計
- ルール30(01011010)の規則を記述
- Cell.h
#pragma once
#include "ofMain.h"
class Cell {
public:
ofPoint pos; //位置
float width; //幅
ofColor bcolor; //描画色
int state; //内部状態
int sXXX; //次の状態 000-111の8通り
public:
Cell();
void draw();
void update();
};
- Cell.cpp
#include "Cell.h"
Cell::Cell(){
pos = ofPoint(0, 0);
width = 4;
state = 0;
bcolor = ofColor(255, 0, 0, 100);
}
void Cell::update(){
switch(sXXX){
case 0: //000
state = 0;
break;
case 1: //001
state = 1;
break;
case 2: //010
state = 0;
break;
case 3: //011
state = 1;
break;
case 4: //100
state = 1;
break;
case 5: //101
state = 0;
break;
case 6: //110
state = 1;
break;
case 7: //111
state = 0;
break;
}
}
void Cell::draw(){
if( state ){
ofSetColor(bcolor);
ofRect(pos, width,width);
}
}
- ofApp.h
#pragma once
#include "ofMain.h"
#include "Cell.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
static const int NUM = 256; //セルの個数
Cell cell[NUM][NUM];
};
- ofApp.cpp
//--------------------------------------------------------------
void ofApp::setup(){
ofBackground(0, 0, 0); //背景色の設定
//初期状態は真ん中だけが 1 で残りはすべて 0
for(int i = 0; i < NUM; i++){
cell[i][0].state = 0;
cell[i][0].pos = ofPoint(i * cell[i][0].width, 0);
}
cell[NUM/2][0].state = 1;
}
//--------------------------------------------------------------
void ofApp::update(){
for(int j = 1; j < NUM; j++){
for(int i = 0; i < NUM; i++){
int iP = (i - 1 + NUM ) % NUM;
int iN = (i + 1 + NUM ) % NUM;
cell[i][j].sXXX = cell[iP][j-1].state * 4 + cell[i][j-1].state * 2 + cell[iN][j-1].state;
cell[i][j].update();
cell[i][j].pos = ofPoint(i * cell[i][j].width, j * cell[i][j].width);
}
}
}
//--------------------------------------------------------------
void ofApp::draw(){
for(int i = 0; i < NUM; i++){
for(int j = 0; j < NUM; j++){
cell[i][j].draw();
}
}
}
クラスを使って記述
- Cellクラスを設計
- ルール30(01011010)の規則を記述
- Cell.h
#pragma once
#include "ofMain.h"
class Cell {
public:
ofPoint pos; //位置
float width; //幅
ofColor bcolor; //描画色
int state; //内部状態
int sXXX; //次の状態 000-111の8通り
public:
Cell();
void draw();
void update();
};
- Cell.cpp
#include "Cell.h"
Cell::Cell(){
pos = ofPoint(0, 0);
width = 4;
state = 0;
bcolor = ofColor(255, 0, 0, 100);
}
void Cell::update(){
switch(sXXX){
case 0: //000
state = 0;
break;
case 1: //001
state = 1;
break;
case 2: //010
state = 0;
break;
case 3: //011
state = 1;
break;
case 4: //100
state = 1;
break;
case 5: //101
state = 0;
break;
case 6: //110
state = 1;
break;
case 7: //111
state = 0;
break;
}
}
void Cell::draw(){
if( state ){
ofSetColor(bcolor);
ofRect(pos, width,width);
}
}
- ofApp.h
#pragma once
#include "ofMain.h"
#include "Cell.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
static const int NUM = 256; //セルの個数
Cell cell[NUM][NUM];
};
- ofApp.cpp
//--------------------------------------------------------------
void ofApp::setup(){
ofBackground(0, 0, 0); //背景色の設定
//初期状態は真ん中だけが 1 で残りはすべて 0
for(int i = 0; i < NUM; i++){
cell[i][0].state = 0;
cell[i][0].pos = ofPoint(i * cell[i][0].width, 0);
}
cell[NUM/2][0].state = 1;
}
//--------------------------------------------------------------
void ofApp::update(){
for(int j = 1; j < NUM; j++){
for(int i = 0; i < NUM; i++){
int iP = (i - 1 + NUM ) % NUM;
int iN = (i + 1 + NUM ) % NUM;
cell[i][j].sXXX = cell[iP][j-1].state * 4 + cell[i][j-1].state * 2 + cell[iN][j-1].state;
cell[i][j].update();
cell[i][j].pos = ofPoint(i * cell[i][j].width, j * cell[i][j].width);
}
}
}
//--------------------------------------------------------------
void ofApp::draw(){
for(int i = 0; i < NUM; i++){
for(int j = 0; j < NUM; j++){
cell[i][j].draw();
}
}
}