Boid
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(版間での差分)
(ページの作成:「;Bird.h <pre> #pragma once #include "ofMain.h" class Bird { public: Bird(vector<Bird>* const, const int, ofColor, vector<Bird>* const, vector<Bird>* const, vector<...」) |
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| + | === アルゴリズム === | ||
| + | |||
| + | Boidは以下の3つの規則にしたがって動く。 | ||
| + | |||
| + | # 分離(Separation) | ||
| + | #* 互いの距離が近すぎると、個体は他の個体とぶつからないように距離を広げる。 | ||
| + | # 整列(Alignment) | ||
| + | #* 適度な距離にいる個体同士は、同じ方向に飛ぶように速度を合わせる。 | ||
| + | # 結合(Cohesion) | ||
| + | #* ある程度距離が離れると、個体同士は、群れの中心方向へ向かうような速度をとる。 | ||
| + | |||
| + | === Birdクラスのヘッダー === | ||
;Bird.h | ;Bird.h | ||
<pre> | <pre> | ||
2016年11月21日 (月) 01:44時点における版
アルゴリズム
Boidは以下の3つの規則にしたがって動く。
- 分離(Separation)
- 互いの距離が近すぎると、個体は他の個体とぶつからないように距離を広げる。
- 整列(Alignment)
- 適度な距離にいる個体同士は、同じ方向に飛ぶように速度を合わせる。
- 結合(Cohesion)
- ある程度距離が離れると、個体同士は、群れの中心方向へ向かうような速度をとる。
Birdクラスのヘッダー
- Bird.h
#pragma once
#include "ofMain.h"
class Bird
{
public:
Bird(vector<Bird>* const, const int, ofColor, vector<Bird>* const, vector<Bird>* const, vector<Bird>* const);
virtual ~Bird();
virtual void update();
virtual void draw();
int id;
float head;
float tail;
ofVec2f pos;
ofVec2f vel;
ofVec2f acc;
ofColor ourColor;
protected:
vector<Bird>* pSelfGroup;
vector<Bird>* pEnemyGroup;
vector<Bird>* pFriendGroup;
vector<Bird>* pFriendGroup2;
ofVec2f separationVel;
ofVec2f alignmentVel;
ofVec2f cohesionVel;
ofVec2f groupCenterPos;
};
- Bird.cpp
#include "Bird.h"
Bird::Bird( vector<Bird>* const _pSelfGroup, const int _id, const ofColor _ourColor, vector<Bird>* const _pEnemyGroup, vector<Bird>* const _pFriendGroup, vector<Bird>* const _pFriendGroup2 )
{
pSelfGroup = _pSelfGroup;
pEnemyGroup = _pEnemyGroup;
pFriendGroup = _pFriendGroup;
pFriendGroup2 = _pFriendGroup2;
id = _id;
ourColor = _ourColor;
pos.set( ofRandom(0,ofGetWidth() ) , ofRandom(0,ofGetHeight() ) );
vel.set( ofRandom(-2,2), ofRandom(-2,2) );
head = 2;
tail = head * 4.0;
}
Bird::~Bird()
{
}
void Bird::update()
{
int separationCount = 0;
int alignmentCount = 0;
int cohesionCount = 0;
separationVel.set(0,0);
alignmentVel.set(0,0);
cohesionVel.set(0,0);
groupCenterPos.set(0,0);
for(int i = 0; i < pSelfGroup->size(); i++){
Bird& rAnother = pSelfGroup->at(i);
if(rAnother.id != id){
float dist = pos.distance( rAnother.pos );
if(dist < 10){
separationVel += pos - rAnother.pos;
separationCount++;
}
else if(dist < 35){
alignmentVel += rAnother.vel.getNormalized();
alignmentCount++;
}
else if(dist < 60){
groupCenterPos += rAnother.pos;
cohesionCount++;
}
}
}
for(int i = 0; i < pFriendGroup->size(); i++){
Bird& rAnother = pFriendGroup->at(i);
float dist = pos.distance( rAnother.pos );
if(dist < 10){
separationVel += pos - rAnother.pos;
separationCount++;
}
else if(dist < 35){
alignmentVel += rAnother.vel.getNormalized();
alignmentCount++;
}
else if(dist < 60){
groupCenterPos += rAnother.pos;
cohesionCount++;
}
}
for(int i = 0; i < pFriendGroup2->size(); i++){
Bird& rAnother = pFriendGroup2->at(i);
float dist = pos.distance( rAnother.pos );
if(dist < 10){
separationVel += pos - rAnother.pos;
separationCount++;
}
else if(dist < 35){
alignmentVel += rAnother.vel.getNormalized();
alignmentCount++;
}
else if(dist < 60){
groupCenterPos += rAnother.pos;
cohesionCount++;
}
}
for(int i = 0; i < pEnemyGroup->size(); i++){
Bird& rAnother = pEnemyGroup->at(i);
float dist = pos.distance( rAnother.pos );
if(dist < 60){
separationVel += pos - rAnother.pos;
separationCount++;
}
}
separationVel /= separationCount;
separationVel.normalize();
alignmentVel /= alignmentCount;
alignmentVel.normalize();
groupCenterPos /= cohesionCount;
cohesionVel = groupCenterPos - pos;
cohesionVel.normalize();
vel += (separationVel*0.15) + (alignmentVel*0.035) + (cohesionVel*0.02);
vel.scale(1.5);
pos += vel;
if( pos.x < 0 ){
vel.x *= -1;
}
else if( pos.x >= ofGetWidth() ){
vel.x *= -1;
}
if( pos.y < 0 ){
vel.y *= -1;
}
else if( pos.y >= ofGetHeight() ){
vel.y *= -1;
}
}
void Bird::draw()
{
ofSetColor(ourColor);
ofCircle(pos, head);
ofLine(pos.x + vel.x * tail * 0.5, pos.y + vel.y * tail * 0.5, pos.x - vel.x * tail, pos.y - vel.y * tail);
}
- ofApp.h
#pragma once
#include "ofMain.h"
#include "ofGraphics.h"
#include "Bird.h"
class ofApp : public ofBaseApp
{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
vector<Bird> birds1;
vector<Bird> birds2;
vector<Bird> birds3;
vector<Bird> birds4;
vector<Bird> nullBirds;
bool active;
};
- ofApp.cpp
#include "ofApp.h"
#define BOID1 100
#define BOID2 80
#define BOID3 120
#define BOID4 50
#define BGCOLOR ofColor(0,0,0,32) // black
#define COLOR1 ofColor(255,0,0,255) // red
#define COLOR2 ofColor(0,255,0,255) // green
#define COLOR3 ofColor(0,255,255,255) //cyan
#define COLOR4 ofColor(255,255,0,255) // yellow
#define FRATE 20
//--------------------------------------------------------------
void ofApp::setup()
{
ofSetFrameRate(FRATE);
ofEnableAlphaBlending();
ofSetBackgroundColor(0,0,0);
ofSetBackgroundAuto(false);
ofSetCircleResolution(64);
ofHideCursor();
ofSetBackgroundColor(BGCOLOR);
active = true;
// self, enemy, friend1, friend2
birds1.reserve(BOID1);
for(int i = 0; i < BOID1; i++){
birds1.push_back(*new Bird( &birds1, i, COLOR1, &birds2, &birds3, &nullBirds));
}
birds2.reserve(BOID2);
for(int i = 0; i < BOID2; i++){
birds2.push_back(*new Bird( &birds2, i, COLOR2, &nullBirds, &birds3, &nullBirds));
}
birds3.reserve(BOID3);
for(int i = 0; i < BOID3; i++){
birds3.push_back(*new Bird( &nullBirds, i, COLOR3, &nullBirds, &birds2, &nullBirds));
}
birds4.reserve(BOID4);
for(int i = 0; i < BOID4; i++){
birds4.push_back(*new Bird( &birds4, i, COLOR4, &birds1, &birds3, &nullBirds));
}
}
//--------------------------------------------------------------
void ofApp::update()
{
if(active){
for(int i = 0; i < birds1.size(); i++){
birds1[i].update();
}
for(int i = 0; i < birds2.size(); i++){
birds2[i].update();
}
for(int i = 0; i < birds3.size(); i++){
birds3[i].update();
}
for(int i = 0; i < birds4.size(); i++){
birds4[i].update();
}
}
}
//--------------------------------------------------------------
void ofApp::draw()
{
ofSetColor(BGCOLOR);
ofRect(0,0, ofGetWidth(),ofGetHeight() );
for(int i = 0; i < birds1.size(); i++){
birds1[i].draw();
}
for(int i = 0; i < birds2.size(); i++){
birds2[i].draw();
}
for(int i = 0; i < birds3.size(); i++){
birds3[i].draw();
}
for(int i = 0; i < birds4.size(); i++){
birds4[i].draw();
}
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){
switch (key){
case ' ':
active = !active;
break;
case 'f':
ofToggleFullscreen();
break;
case 's':
ofShowCursor();
break;
case 'h':
ofHideCursor();
break;
default:
break;
}
}